Taken from forum:
High Points:We get an extra vitality bonus. We (along with Warden's) now get 5 morale per vitality point as opposed to 3. When you log in December 1st you'll see a definite morale boost (even with the loss of morale from radiance no longer granting hope).
We along with Warden's get passive crit defensive bonuses. Champions will get a similar (smaller) bonus but only while in glory.
The Keen Blade DPS bonus has been increased by 5%. With Raw Power and 4 traits in KB your DPS bonus is now 31% instead of 26%.
There is a new legacy on our belts for Shield Damage (Which is on some now) perhaps thry mean Bash Damage). There were reports of crits as high as 1600-1800 for Shield Smash. The legendary is now truly legendary.
Sword and Board will be an even more viable leveling soloing stance in MoM.
Level 62 gets you Brutal Charge. It upgrades Charge from a run buff to a run buff with a DPS boost (+10% Melee damage for the duration of Charge, which is 7 seconds but there's a legacy to lengthen the duration (still))., sets run speed to 150% as opposed to being +50%, and is on a cooldown of 2 minutes.
Points are increased on our LI Belts.
Traited and fully legacied stamp is now 5 seconds instead of 12!
Low Points:We got hit with a bona-fide nerf. The rumors about OP are true. Overpower stance is now longer usable with a shield. It is a 2-hand only stance. The stated reason was the devs are trying to make a true distinction between offensive and defensive play. When you have a shield equipped you are in a defensive mode. When you have a 2 hander equipped you are in an offensive mode.
Amendment: Technically yes you can use a shield but it is cosmetic. You don't get to use any shield skills, and you do not get the defensive bonuses. Basically there is no more one hand true sword and board in OP. In the beginning of beta you had to un-equip your shield to go into OP. Now you can leave your shield equipped but it is disabled if you go into OP.
Melee/Ranged/Tactical vuln are now capped at 15%.
More points. The crit defenses breakdown as follows:
Guardian's and Warden's get a 5% passive, Champs and Captains get a 3% passive but the champs only get it in glory. In ardour they get a 1% passive.
Heavy shields add an additional 5% passive and normal shields add a 3% passive.
Since OP is now only useable with a 2 hander there will be no overpower legacies on one handed weapons.
Legacy exchange scrolls are available at the Guardian Trainer shop to switch out OP legacies to stat legacies for one handed weapons.
b]Legacy Tables – Guardian[/b]
*Legacies with (1h) or (2h) may only appear on appropriate weapons, New or changed legacies are in bold/italics
1h (1-handed) Weapon Pool AOverwhelm Critical Rating (new)
Vexing Blow Damage (new)
Bash Damage (new)
Guardian’s Pledge Cooldown (new)
Guardian’s Ward Duration
Sweeping Cut Damage
Whirling Retaliation Damage
Guardian Area Effect Melee targets
2h (2-handed) Weapon Pool AOverwhelm critical rating (new)
Overpower Power Cost
Brutal Assault Damage (new)
Guardian’s Pledge Cooldown (new)
Guardian’s Ward Duration
Sweeping Cut Damage
Whirling Retaliation
Damage Guardian Area Effect Melee Targets
Weapon Pool BTargeted Melee Skills Range
To the King Damage
Guardian Bleed Damage (increased)
Charge Duration
Warrior’s Heart Duration
Stamp Cooldown
Guardian Bleed Pulses
Turn the tables Cooldown
Guardian Belt Pool ACatch a Breath Morale Heal
Skill Threat
Cry Resist Chance
Challenge Targets
Guardian’s Ward Damage
Sting Damage
Guardians Ward Block Rating
Guardians Ward Parry Rating
Catch a Breath Cooldown (new)
Shield Damage
Guardian Belt Pool BGuardians Threat Parry and Block Rating (combined)
Shield Wall Range
Reactive Block Damage
Power Restore on Reactions (increased)
Warrior’s Heart Morale Heal
Stagger Effect Duration
Shield Smash Damage
Increased Block, Parry and Evade from Protection (new)
Stagger Positional Damage
Stagger Critical Rating
Removed Guardian Legacies*These legacies will no longer appear on new Legendary Items but will stay in place on existing Legendary Items.
Engage Max Range
Overpower Evade
Stagger Attack Duration
Stagger Movement Speed
Shields:There are three new crafted shields (Light, Medium, and Heavy) that re-use previous skins. They're elven recipes because you're dealing with elves and thus look about the same as the Lorien shields.
There's also one of the later chapters of the Epic (Chapter 16) that offers a reward in the form of three different shields (one for each weight) or an 83.7k Mirkwood IXP rune. The heaviest of these may be to your liking.
Omitting the name and descriptions to avoid spoilers:
